Encrypting your link and protect the link from viruses, malware, thief, etc! Made your link safe to visit.

 import java.util.Scanner;

import java.io.File;


public class Runner {
public static void main(String[] args) {

{ // Phase 1

Card firstCard; Card secondCard; Card thirdCard;

firstCard = new Card('A', Card.Suit.spades);
secondCard = new Card('X', Card.Suit.spades);
thirdCard = new Card('3', Card.Suit.clubs);

System.out.println(firstCard.toString());
System.out.println(secondCard.toString());
System.out.println(thirdCard.toString());

firstCard.set('O', Card.Suit.spades);
secondCard.set('Q', Card.Suit.spades);

System.out.println(firstCard.toString());
System.out.println(secondCard.toString());
System.out.println(thirdCard.toString());

if (firstCard.equals(firstCard))
System.out.println("Equal");
else
System.out.println("Not Equal");

}

System.out.println("Phase 2"); { // Phase 2

Card handcard1 = new Card('3', Card.Suit.clubs);
Card handcard2 = new Card('T',Card.Suit.clubs);
Card handcard3 = new Card('9',Card.Suit.hearts);

Hand myHand = new Hand();

int i = 0;
while (i < 1000)
{
if (myHand.takeCard(handcard1))
{
if(myHand.takeCard(handcard2))
{
if (myHand.takeCard(handcard3)) { // Needs to be improve ?
}
else
break;
}
else
{
break;
}
}
else
break;
}

System.out.println("Hand full");
System.out.println("After deal");
System.out.println("Hand =" + myHand.toString()); // Next, play each card in a loop, until the hand is empty.
// Display the card played as it is played, and finally, display the
// (now empty) hand,
// verifying that no cards remain. At some point in your program,
// test inspectCard()
// with both legal and illegal int arguments

System.out.println("Testing inspectCard()");
System.out.println(myHand.inspectCard(5).toString());
System.out.println(myHand.inspectCard(500).toString());
while (myHand.getNumCards() != 0) {

System.out.println("Playing " + myHand.playCard().toString());
}
}

// System.out.print("Phase 3");
{
// Create deck of Two Packs
Deck deck = new Deck(2);

while (deck.getTopCard() != 0)
System.out.print(deck.dealCard().toString()+ " / ");



deck.init(2);
deck.shuffle();

while (deck.getTopCard() != 0)
System.out.print(deck.dealCard().toString()+ " / ");

System.out.println("\n"); // Create deck of Single Pack

deck.init(1);

while (deck.getTopCard() != 0)
System.out.print(deck.dealCard().toString()+ " / ");

deck.init(1);
deck.shuffle();
while (deck.getTopCard() != 0)
System.out.print(deck.dealCard().toString()+ " / ");

System.out.println("\nPress any key to continue . . .");

}

// System.out.print("Phase 4");
{
Hand hand[] = new Hand[10];
Scanner keyboard = new Scanner(System.in);
int numberOfPlayers = 0;
while (numberOfPlayers < 1 || numberOfPlayers > 10) {
System.out.println("How many hands? (1 - 10, please):");
numberOfPlayers = keyboard.nextInt();
} // Instantiate a single-pack Deck
Deck deck = new Deck(1);

for (int j = 0; j < numberOfPlayers; j++)
hand[j] = new Hand();

for (int i = 0; i < (52 / numberOfPlayers); i++) {
for (int j = 0; j < numberOfPlayers; j++) {
hand[j].takeCard(deck.dealCard());
}
}

System.out.println("Here are our hands, from unshuffled deck:");
for (int j = 0; j < numberOfPlayers; j++) {
System.out.print("Hand = ( ");

for (int i = 0; i < (52 / numberOfPlayers); i++) {
System.out.print(hand[j].playCard().toString());
if (i != (52 / numberOfPlayers) - 1)
System.out.print(",");
else
System.out.println(")");
}
}

// System.out.println("Printed all players card");
deck.init(1);

deck.shuffle();

for (int j = 0; j < numberOfPlayers; j++)
hand[j] = new Hand();

for (int i = 0; i < (52 / numberOfPlayers); i++) {
for (int j = 0; j < numberOfPlayers; j++) {
hand[j].takeCard(deck.dealCard());
}
}

System.out.println("Here are our hands, from SHUFFLED deck:");
for (int j = 0; j < numberOfPlayers; j++) {
System.out.print("Hand = ( ");
for (int i = 0; i < (52 / numberOfPlayers); i++) {
System.out.print(hand[j].playCard().toString());
if (i != (52 / numberOfPlayers) - 1)
System.out.print(",");
else
System.out.println(")");
}
}

}
}
}
----------------------------------------------------------------------------------------------

public class Card {
private char value;
private Suit suit;
private boolean errorFlag;
Card currentCard;

public enum Suit {
clubs, diamonds, hearts, spades
}

Card(char value, Suit suit){
set('A',Suit.spades);
this.value=value;
this.suit=suit;
set(value,suit);
}

public String toString(){
if (errorFlag)
return "** Illegal ** ";
else
return value + " of " + suit ;
}

boolean set(char value, Suit suit){ // a mutator that accepts the legal values established in the earlier section.
this.suit = suit;
if(isValid(value,suit)){
this.value = value;
errorFlag=false;
return true;
}
else
{
errorFlag=true;
}
return false;                   // When bad values are passed, errorFlag is set to true and other values can be
//left in any state (even partially set). If good values are passed, they are
//stored and errorFlag is set to false. Make use of the private helper, listed
//below.
}

//Insert Accessors for suit and value here.

//Insert Accessor for errorFlag here.

boolean equals(Card card){
boolean Check = false;
if (card.equals(currentCard)) {
Check = true;
System.out.println("Cards are the same.");
}

if (Check == false) {
System.out.println("Cards different");
}

Check = false;// returns true if all the fields (members) are identical and false, otherwise.
return true;
}

private boolean isValid(char value, Suit suit){

if (value >= '2' && value <='9')
return true;
else if (value=='A'|| value=='T' || value=='Q'||value=='K')
return true;
else
return false;           //a private helper method that returns true or false, depending on the legality
//of the parameters. Note that, although it may be impossible for suit to be
//illegal (due to its enum-ness), we pass it, anyway, in anticipation of
//possible changes to the type from enum to, say, char or int, someday. We only
//need to test value, at this time.
}


public static void main(String[] args) {
Card firstCard ;
Card secondCard ;
Card thirdCard ;

firstCard =new Card( 'A', Suit.spades);

secondCard = new Card ('X', Suit.spades);

thirdCard = new Card ('3', Suit.clubs) ;
System.out.println( firstCard.toString());
System.out.println( secondCard.toString());
System.out.println( thirdCard.toString());

firstCard.set('O',Suit.spades);
secondCard.set('Q', Suit.spades);
System.out.println( firstCard.toString());
System.out.println( secondCard.toString());
System.out.println( thirdCard.toString());

//test Hand
Card card=new Card ('3', Suit.clubs) ;

Card.Hand.takeCard(firstCard);
}
public class Hand {
public int MAX_CARDS =100;
private Card[] myCards;
private int numCards;

Hand() { //default constructor

}
void resetHand(){
myCards = null;                           //remove all cards from the hand (in the simplest way).
}

public boolean takeCard(Card card){
Card c = new Card('3', Suit.clubs);
myCards[0]=c;
int i;
for (i=0;i<myCards.length;i++){           // adds a card to the next available position in the myCards array.
if(myCards[i]==null){               //This is an object copy, not a reference copy, since the source
}                                   // of the Card might destroy or change its data after our Hand gets
}                                       //it -- we want our local data to be exactly as it was when we received it.
if(myCards[i]==c[0]){
return true;
}
else {
return false;
}
}

Card playCard(int a){
return card;               //returns and removes the card in the top occupied position of the array.
}

Card playCard(int a, int a){
return card;               //returns and removes the card in the top occupied position of the array.
}

String toString(){
return "";                  //a stringizer that the client can use prior to displaying the entire hand.
}

//Insert Accessor for numCards here.

Card inspectCard(int k){
return card;                //Accessor for an individual card. Returns a card with errorFlag = true if k is bad.
}
}
public class Deck{
public static final int MAX_CARDS=6*52; //initialize it to allow a maximum of six packs (6×52 cards).
private static Card[] masterPack;
}

}

ST

Search This Blog

Labels

Report Abuse

QUESTION 6 (a) The bar shown in Figure Q2(a) is subjected to tensile load of 150 Kn. If the stress in the middle portions is limited to 160 N/mm², determine the diameter of the middle portion. Find also the length of the middle portion if the total elongation of the bar is to be 0.25 mm. E E = 2.0 + 105N/mm². (12 marks) 150 KN 10 cm DIA 10 cm DIA 150 KN 45 cm Figure Q6(a) (b) A brass bar, having cross-section area of 900 mm², is subjected to axial forces as shown in Figure Q2(b), in which AB = 0.6 m, BC = 0.8 m, and CD = 1.0 m. Find the total elongation of the bar. E = 1.0 + 105N/mm2 . (8 marks) Page 4 of 5 B D 40 KN 70 KN 20 KN 10 KN Figure Q6(b) (TOTAL = 20 MARKS)

  Question: Show transcribed image text Answer:

Question: A 250-V, 4-pole, wave-wound d.c. series motor has 782 conductors on itsarmature. It has armature and series field resistance of 0.75 ohm. The motor takesa current of 40 A. Estimate its speed and gross torque developed if it has a flux per pole of 25 mWb Answer: Step 1 Mechanical Engineering homework question answer, step 1, image 1 Mechanical Engineering homework question answer, step 1, image 2 Step 2 Mechanical Engineering homework question answer, step 2, image 1 Step 3 Mechanical Engineering homework question answer, step 3, image 1

Question: A 250-V, 4-pole, wave-wound d.c. series motor has 782 conductors on itsarmature. It has armature and series field resistance of 0.75 ohm. The motor takesa current of 40 A. Estimate its speed and gross torque developed if it has a flux per pole of 25 mWb Answer: Step 1 Step 2 Step 3

Contributors